@xstate/svelte
The @xstate/svelte package contains utilities for using XState with Svelte.
Quick start​
- Install
xstate
and@xstate/svelte
:
npm i xstate @xstate/svelte
Via CDN
<script src="https://unpkg.com/@xstate/svelte/dist/xstate-svelte.min.js"></script>
By using the global variable XStateSvelte
or
<script src="https://unpkg.com/@xstate/svelte/dist/xstate-svelte.fsm.min.js"></script>
By using the global variable XStateSvelteFSM
- Import
useMachine
<script>
import { useMachine } from '@xstate/svelte';
import { createMachine } from 'xstate';
const toggleMachine = createMachine({
id: 'toggle',
initial: 'inactive',
states: {
inactive: {
on: { TOGGLE: 'active' }
},
active: {
on: { TOGGLE: 'inactive' }
}
}
});
const { state, send } = useMachine(toggleMachine);
</script>
<button on:click={() => send('TOGGLE')}>
{$state.value === 'inactive'
? 'Click to activate'
: 'Active! Click to deactivate'}
</button>
API​
useMachine(machine, options?)
​
A function that creates an actor from the given machine
and starts a service that runs for the lifetime of the component.
Arguments
machine
- An XState machine.options
(optional) - Actor options OR one of the following Machine Config options:guards
,actions
,activities
,services
,delays
,immediate
,context
, orstate
.
Returns { state, send, service}
:
state
- A Svelte store representing the current state of the machine as an XStateState
object. You should reference the store value by prefixing with$
i.e.$state
.send
- A function that sends events to the running service.service
- The created service.
useMachine(machine)
with @xstate/fsm
​
A function that creates an actor from the given finite state machine
from [@xstate/fsm
] and starts a service that runs for the lifetime of the component.
This special useMachine
hook is imported from @xstate/svelte/lib/fsm
Arguments
machine
- An XState finite state machine (FSM).
Returns an object {state, send, service}
:
state
- A Svelte store representing the current state of the machine as an@xstate/fsm
StateMachine.State
object. You should reference the store value by prefixing with$
i.e.$state
.send
- A function that sends events to the running service.service
- The created@xstate/fsm
service.
Example
<script>
import { useMachine } from '@xstate/svelte/lib/fsm';
import { createMachine, assign } from '@xstate/fsm';
const fetchMachine = createMachine({
id: 'fetch',
initial: 'idle',
context: {
data: undefined
},
states: {
idle: {
on: { FETCH: 'loading' }
},
loading: {
entry: ['load'],
on: {
RESOLVE: {
target: 'success',
actions: assign({
data: (context, event) => event.data
})
}
}
},
success: {}
}
});
const onFetch = () => new Promise((res) => res('some data'));
const { state, send } = useMachine(fetchMachine, {
actions: {
load: () => {
onFetch().then((res) => {
send({ type: 'RESOLVE', data: res });
});
}
}
});
</script>
{#if $state.value === 'idle'}
<button on:click={() => send('FETCH')}>Fetch</button>
{:else if $state.value === 'loading'}
<div>Loading...</div>
{:else if $state.value === 'success'}
<div>
Success! Data: <div data-testid="data">{$state.context.data}</div>
</div>
{/if}
useSelector(actor, selector, compare?, getSnapshot?)
​
A function that returns Svelte store representing the selected value from the snapshot of an actor
, such as a service. The store will only be updated when the selected value changes, as determined by the optional compare
function.
Arguments
actor
- a service or an actor-like object that contains.send(...)
and.subscribe(...)
methods.selector
- a function that takes in an actor’s "current state" (snapshot) as an argument and returns the desired selected value.compare
(optional) - a function that determines if the current selected value is the same as the previous selected value.
Example
<script lang="ts">
import { createActor } from 'xstate';
import { createModel } from 'xstate/lib/model';
import { useSelector } from '../src';
const model = createModel(
{
count: 0,
anotherCount: 0
},
{
events: {
INCREMENT: () => ({}),
INCREMENT_ANOTHER: () => ({})
}
}
);
const machine = model.createMachine({
initial: 'idle',
context: model.initialContext,
states: {
idle: {
on: {
INCREMENT: {
actions: model.assign({ count: ({ count }) => count + 1 })
},
INCREMENT_ANOTHER: {
actions: model.assign({
anotherCount: ({ anotherCount }) => anotherCount + 1
})
}
}
}
}
});
const service = createActor(machine).start();
const count = useSelector(service, (state) => state.context.count);
let withSelector = 0;
$: $count && withSelector++;
let withoutSelector = 0;
$: $service.context.count && withoutSelector++;
</script>
<button data-testid="count" on:click={() => service.send('INCREMENT')}
>Increment count</button
>
<button data-testid="another" on:click={() => service.send('INCREMENT_ANOTHER')}
>Increment another count</button
>
<div data-testid="withSelector">{withSelector}</div>
<div data-testid="withoutSelector">{withoutSelector}</div>
Configuring Machines​
Existing machines can be configured by passing the machine options as the 2nd argument of useMachine(machine, options)
.
Example: the 'fetchData'
service and 'notifySuccess'
action are both configurable:
<script>
import { useMachine } from '@xstate/svelte';
import { createMachine, assign } from 'xstate';
const fetchMachine = createMachine({
id: 'fetch',
initial: 'idle',
context: {
data: undefined,
error: undefined
},
states: {
idle: {
on: { FETCH: 'loading' }
},
loading: {
invoke: {
src: 'fetchData',
onDone: {
target: 'success',
actions: assign({
data: (_, event) => event.data
})
},
onError: {
target: 'failure',
actions: assign({
error: (_, event) => event.data
})
}
}
},
success: {
entry: 'notifySuccess',
type: 'final'
},
failure: {
on: {
RETRY: 'loading'
}
}
}
});
const onResolve = (data) => {
// Do something with data
};
const { state, send } = useMachine(fetchMachine, {
actions: {
notifySuccess: (context) => onResolve(context.data)
},
services: {
fetchData: (_, event) =>
fetch(`some/api/${event.query}`).then((res) => res.json())
}
});
</script>
{#if $state.value === 'idle'}
<button on:click={() => send({ type: 'FETCH', query: 'something' })}>
Search for something
</button>
{:else if $state.value === 'loading'}
<div>Searching...</div>
{:else if $state.value === 'success'}
<div>Success! Data: {$state.context.data}</div>
{:else if $state.value === 'failure'}
<p>{$state.context.error.message}</p>
<button on:click={() => send('RETRY')}>Retry</button>
{/if}
Matching States​
When using hierarchical and parallel machines, the state values will be objects, not strings. In this case, it is best to use state.matches(...)
.
{#if $state.matches('idle')}
//
{:else if $state.matches({ loading: 'user' })}
//
{:else if $state.matches({ loading: 'friends' })}
//
{/if}
Persisted and Rehydrated State​
You can persist and rehydrate state with useMachine(...)
via options.state
:
// Get the persisted state config object from somewhere, e.g. localStorage
const persistedState = JSON.parse(
localStorage.getItem('some-persisted-state-key'),
);
const { state, send } = useMachine(someMachine, {
state: persistedState,
});
// state will initially be that persisted state, not the machine’s initialState
Services​
XState
services implement the Svelte store contract. Existing services and spawned actors can therefore be accessed directly and subscriptions are handled automatically by prefixing the service name with $
.
Example:
// service.js
import { createMachine, createActor } from 'xstate';
const toggleMachine = createMachine({
id: 'toggle',
initial: 'inactive',
states: {
inactive: {
on: { TOGGLE: 'active' },
},
active: {
on: { TOGGLE: 'inactive' },
},
},
});
export const toggleService = createActor(toggleMachine).start();
// App.svelte
<script>
import { toggleService } from './service';
</script>
<button on:click={() => toggleService.send('TOGGLE')}>
{$toggleService.value === 'inactive'
? 'Click to activate'
: 'Active! Click to deactivate'}
</button>